|
|


38 international architect studios competed in the prequalification for this competition, CF Moller was among the 5 chosen studios to present a proposition for the new museum. The project won the second place the 13th September, 2007. The team was composed by 6 architects, my role in the team involved 3D visualizations and material testing.
|


The jury's decision here
|


The new museum proposal will communicate its users its explicit function and at the same time will not disturb the view of the Kronborg castle. The museum will be placed on the existing historic dock, nine meters above the surface; we want to respect history by not modifying the dock shape or the existing surroundings formed by the castle constructions. Inside the dock, we have placed a faceted object that will divide the rooms as “experiences” areas with a flexible flow into each activity. Providing flexibility to arrange the activities is of vital importance. The rooms are filled with atmosphere while old model ships; paintings and various information of historical value are displayed. We want to use multimedia such as projectors and even interactive games to create curiosity and awe among the visitors, as the whole museum shall be used as a cinematic space. Contrasts with small closed rooms and large open spaces will contribute to the “wow” effect and provide different experiences. Lighting plays a key role in this goal, as it will set the mood with bluish and reddish colours. There are also “holes” in the roof that provide light bands strategically placed in the structure. The materials will feature concrete, wood, glossy paint and red iron.

The first experience the visitor will have is in the entrance. There is a balcony that will give an interesting insight of geometry and atmosphere of the place. Another key experience is the large steps area where one could seat and enjoy a projection or perhaps interactive content. The main room provides the permanent exhibition and its filled with atmospheric lights, ships models and other material; this is the largest open space. This space permits to hang large objects and take full advantage of the 9 meters distance to the ceiling. It provides an interesting contrast with a low roof situated at 4.5 meters that provide a more “closed” experience, ideal for touch screen or smaller screens. Passing the main exhibition there is a small open space, just in front the auditorium. The upper floor will feature regular functions such as a café, boutique, temporary and permanent exhibitions, an auditorium and various meeting rooms. We also propose a degree of interactivity that could be achieved with the use of special directed sound, motion sensors, touch screens or projectors. The exhibitions can span in relation to the space available from an object oriented (ship models) to panoramic images. Click on the images to enlarge.
|

Entrance
|

Permanent exhibition
|

Towards projections
|

Lower part towards entrance |

Cinema steps area |

Cinema steps area |

External shape |

Entrance cement |

Interior |

This was a very exciting competition, since we used 3D as an active part of the design process. I personally think that 3D could give much more in architectural visualizations. Regularly 3D has been used as the last part of the process. In architectural projects, there is a large set of sketches in the design, the advantages are that they are fast to make, but they do not necessarily portray an accurate visualization (in a conceptual manner) of the volume and space whereas 3D can do a better job to understand what is really going on. The advanced light simulation that 3D can provide is also a very important part of the study. An ideal situation would be to have a dedicated 3D designer to closely work with the architects and make the changes in a conceptual visualization. I am not an architect, but I have a flair for design since I have studied Multimedia Design and I am also capable of proposing solutions regarding design, materials and lighting. The whole idea of a dedicated 3D designer is to portray the changes in a fast and accurate way (apart from producing the final images in photo realistic quality, animations or interactive 3D). It is also an interesting tool to communicate to the other members of the team the current state; in some cases even clients could better understand a conceptual visualization from an interesting perspective than a model or a sketch. The museum competition process didn't require so many sketches or physical models; this gave time to the architects to focus on their ideas. Click on the images to enlarge.
|
|

The site 2D
|

Museum area
| 
Profile view
|

Museum 2D AutoCad
|

Conceptual above
|

From Kronborg castle
|

From the culture house
|

Internal entrance test
|

Internal test
|

Cinema stairs |

Lower part towards entrance |

Upper floor test |

AutoCAD drawings > 3Dsmax > physical modelling > analysis and changes > new visualization > final renders (material test, light, etc). After the conversion of 2D AutoCAD files into 3D, we chose some interesting camera perspectives, and taking that as a starting point, I produced the initial conceptual renders. Changes were introduced continuously; in some cases changes were done directly in 3D. After a long study, we were able to choose two or three images that best portrayed our ideas and proceed to material testing, people, final lighting and render.
The images present are from the project phase where I was involved. CF Moller may change the project without further notice.
Some of the images were not published and were created after the competition for my portfolio.
|
|